The Bureau: XCOM Declassified (2013)
"The Bureau: XCOM Declassified" takes place in late 1962, at the height of the Cold War between the United States and Soviet Union. Prior to the events of the game, President Kennedy authorized the creation of the Bureau of Operations and Command, also referred to as XCOM, which was intended to coordinate U.S. military forces in the event of a Soviet invasion of the U.S. A top-secret underground command bunker was constructed to house the Bureau, and specific military and civilian personnel secretly contacted and told to report there in the event of an invasion. The Bureau's director, Myron Faulke, had another vision for his organization, however: a bulwark against attacks from "Outsiders", hostile extraterrestrial forces he believed had been operating on Earth for the past six months and had some connection to the recently discovered "super-element" Elerium. As the story begins, CIA special agent William Carter is tasked with delivering an important package to Faulke at the Bureau's research labs at Groom Range.
Did You Know? The Canberra (later renamed 2K Australia) studio pitched a concept of the X-COM game as "the original X-COM meets The X-Files, set in the 1950s to 1960s." The pitch was originally titled "X-COM: Enemy Unknown" and featured mysterious aliens taking abstract forms such as globs of black goo and levitating geometral shapes, in addition to masqarading as humans in a manner reminiscent of the 1956 film "Invasion of the Body Snatchers."